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Gustavo Ravagnani

04CDK Global / Taller2022

CDK Global

An open enterprise brief turned into a winning product vision

CDK Global — project cover

From

An undefined enterprise capability brief.

To

A product vision and prototype an executive committee could evaluate.

Role
Design owner — enterprise pre-sales
Scope
Concept, flows, screens, prototype and the presentation narrative
Team
Taller CTO as strategic sponsor; a second designer covered a secondary redesign section
Period
August — late October, within the 2022 — 2023 CDK Global engagement

Current state

Delivered as pre-sales work. Not implemented in production.

Context, problem and intervention

Context

CDK Global provides software for automotive dealerships. This project happened during enterprise pre-sales, while CDK was evaluating Taller as a delivery partner. CDK had an open capability need — digital documents and contract signing — rather than a defined product solution to design against.

Problem

The capability was understood; the interaction model, flow and product expression were not. Nothing existed for a buying committee to evaluate, cost or believe.

Intervention

I interpreted the brief, built the concept, flows, screens and prototype, and constructed the narrative I then presented to CDK myself.

Brief to vision

Three decisions, with the evidence behind each and what it produced.

Decision 01

Answer the brief with a product, not a capability deck

The brief described what CDK wanted to be able to offer, with no product shape attached to it.

Evidence
A capability cannot be evaluated, costed or believed by a buying committee. A concrete workflow can.
Decision
Define the full journey — create, send, review, sign and follow digital documents and contracts across web and mobile — with clear actions and feedback at every step.
Trade-off
Committing to a specific model risked contradicting internal assumptions no one had shared with us.
Consequence
The conversation moved from whether the capability was feasible to how the product should behave.
Decision 02

Use hypotheses openly instead of implying research

There was no user access and no research budget at pre-sales stage.

Evidence
Briefing analysis and benchmark references were the instruments actually available before a delivery partnership existed.
Decision
Build on stated hypotheses and benchmarks, and label them as such in the room rather than dressing them as validated findings.
Trade-off
Explicit hypotheses invite challenge in a commercial setting where certainty sells.
Consequence
The proposal stayed defensible under questioning, and no usability validation was claimed then or now.
Decision 03

Present and defend the work personally

Pitch narratives are usually carried by commercial leads while designers supply screens.

Evidence
The decisions in the flow only hold up when the person who made them can explain the reasoning live.
Decision
Walk CDK through the prototype directly and defend the decisions in the room, with strategic follow-up from Taller's CTO.
Trade-off
Design owned exposure that normally sits with sales.
Consequence
Client feedback was strongly positive, and design was visible as a contributor to the commercial result.

Evidence

Reserved slots for the project artifacts.

Constraints and trade-offs

  • No user access, so the work leaned on briefing analysis, benchmarks and stated hypotheses.
  • The vision had to be ambitious enough to win and buildable enough to cost.
  • An e-commerce concept was shown to demonstrate breadth across CDK contexts — a side proof point, not the storyline.

Outcome

The account was won by Taller's complete proposal: relationship, technical capability, team and commercial terms. The design contribution was direct and material, and it was not the sole cause of the decision.

Delivered

  • Complete product vision: concept, flows, screens and interactive prototype.
  • Executive narrative presented directly to the enterprise client.
  • Contribution to Taller securing the CDK account and to a lead-design role on the engagement.

Not measured

  • Production implementation of the proposed experience.
  • Usability validation, adoption or task-performance results.

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